13. Oscilación
Oscilación is a VR experience, created alongside ARGO 3D, following my previous project: Aigua.
Aigua is based on a critical design concept where sound is used as a tool to influence a body of water’s memory, reminding us of how deeply connected we are to the worlds oceans.
By altering the frequency at which water vibrates, the concept seeks to clense and rebalance the hydrological cycle, together with the ecosystems natural environment and systems.
Aigua is based on a critical design concept where sound is used as a tool to influence a body of water’s memory, reminding us of how deeply connected we are to the worlds oceans.
By altering the frequency at which water vibrates, the concept seeks to clense and rebalance the hydrological cycle, together with the ecosystems natural environment and systems.
Oscilación is the VR adaptation, creating a speculative tool which preserves the future by using immersive technology to influence our neuronal oscillatory activity as a mechanism and technique to pass on vibrational information and influencing the memory of the water in our bodies, restoring the water that circulates in our ecosystem through our fluids.
The project seeks to open dialogue about the residing water conditions our planet is currently facing.
The project seeks to open dialogue about the residing water conditions our planet is currently facing.